Quest technologies in teaching astronomy

Authors
BPE RK «Trade and Technological College»
Article type
Research Article
Pages
15-22
Received, accepted for publication
Anotation
Тhe article talks about the quest technology, which has a high resource pedagogical potential and is the most promising technology for creative rethinking and systematization of acquired knowledge and skills, as well as their practical application, the possibility of realizing the abilities of students.
Keywords
students, innovative learning tools, quest technology, creativity, astronomy, quest game, web quest, game idea, problem tasks.
References

Igumnova E.A., Radetskaya I.V. Quest technology within the context of the requirements of fses of general education. Modern Problems of Science and Education. Surgery. 2016;(6):313. (In Russ.). Available from: doi: 10.17513/spno.25517

Pisnova O.Iu. Kvest-igra kak tekhnologiya interaktivnogo obucheniya pri formirovanii issledovatel'skoi aktivnosti uchashchikhsya = Quest-game as a technology of interactive learning in the formation of students ' research activity. In: Innovatsionnye pedagogicheskie tekhnologii: materialy IX Mezhdunar. nauch. konf. = Innovative pedagogical technologies: materials of the IX International Scientific Conference;  Kazan; March 2019. Kazan: Publishing House Molodoi uchenyi; 2019. p. 8-11. (In Russ.). Available from: https://moluch.ru/conf/ped/archive/326/14899 [Accessed 15th May 2021].

For citation

Nadvidova T.V. Guest technologies in teaching astronomy. Science and Practice in Education: Electronic Scientific Journal. 2021;(4):15-22. (In Russ.). Available from: doi: 10.54158/27132838_2021_4_15

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This work is licensed under a Creative Commons Attribution 4.0 License.

ISSN 2713-2838 (Оnline)

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DOI

10.54158/27132838_2021_4_15

EDN

PIBEMQ